# EarthToMC v2.1 - 2026/06/25 * Support for Minecraft Java 26.1, 26.1.1, 26.1.2 and 26.2 * [NEW FEATURE] New "Vanilla caves & ores (Underilla)" underground type for Minecraft 1.21.5 or later: after the world is generated, vanilla underground is merged beneath the surface using the Underilla plugin on a temporary local Paper server. Customizable settings for controlling vanilla caves & carvers, ores/decoration, structures and more * [NEW FEATURE] Added a "Merge multiple .world tiles into a big WorldPainter project" option that will merge the WP .world tiles into one big tile before manually editing the maps. This feature is experimental and increases the risk of out of RAM issues * Rivers and lakes on maps with a scale greater than 30m now use OpenStreetMap data, with more realistic river widths compared to the less precise Natural Earth data * Rivers are now classified by their real length into three categories: major (> 400km), regional (100 to 400km) and minor (< 100km). It's now possible choosing which categories to include in the map * Added a "Make important rivers (length > 400km) even wider" option in Advanced Mode, to be used alongside the existing "Make rivers wider" option * Fixed a major bug where river and lake depths were not properly rounded between the floor and the coast (bug introduced in v2.0) * Added an option called "Pre-generate the world after the worldpainter export stage ends" that will let Minecraft populate the whole map using a Paper server instance after the WP export stage * Fixed a bug where the "Cut bathymetry below y=-64" option could leave voids in the deepest sea floor areas; the sea floor is now clamped one block above bedrock (y=-63) * Faster biome classification stage with a significantly lower RAM usage, reducing out of ram errors (Error code 20) especially on Biomes O' Plenty and Terralith maps * Fixed a bug where some islands inside rivers and lakes could be submerged by the water and disappear from the map * Fixed a bug where using a decimal terrain exaggeration value (e.g. 5.5) could cause coastal and low-elevation areas to appear below the water level due to an elevation mapping precision error * Tiny isolated ponds (smaller than 4 km²) are now excluded from low resolution maps (> 30m) in order to avoid "random puddles of water" * Fixed OpenStreetMap tiles occasionally showing "403 Access blocked" in the map viewer due to missing HTTP Referer header * Fixed a bug where the "Remove lava lakes" option and custom trees vanilla tree removal had no effect on many biomes such as Jungle, Savanna and others due to a datapack issue * Steep desert slopes now use a sandstone terrain instead of plain sand: sandstone is applied where the slope is greater than 15 degrees within the Desert biome * Replaced coarse dirt terrain with dirt path terrain for a more natural looking transition between deserts and grassy areas * Fixed a bug in the "mountain_steppe" terralith biome causing a "Safe Mode" warning when loading a world in certain mc versions * Fixed a bug causing river biomes to be applied in certain areas where rivers are not there * Better classification of arid regions (biomes and terrain type) in certain Middle East areas * Fixed a bug where rotated maps that include OpenStreetMap roads & buildings could fail with Critical Error 20 during the biome classification stage * Fixed a bug preventing the resume of an unfinished map on native Linux (non-WSL) systems, where pressing "Yes" in the resume dialog did nothing * Fixed the auto-detection of the default Minecraft and Desktop folders on native Linux (non-WSL) systems * Fixed a bug while trying to do a full Earth map with custom projections in certain scenarios (bug introduced in v2.0) * Fixed a bug when using certain custom projections (bug introduced in v2.0) * Fixed a bug causing syntax errors to be written in the datapacks (even if they were not causing issues in-game) * Safer method of processing of the Biome Classification algorithm in order to avoid Critical Error 20 especially on certain linux setups * Fixed a bug where custom trees layers were silently dropped on Terralith maps in certain scenarios leaving the affected biomes without any trees * It's now possible to manually select "Wayland" or "XCB" as graphic backend in "Preferences" in case of issues with graphics / multi-monitor setups * Fixed a bug where the final compression to .7z could fail silently (e.g. due to I/O errors / full disk) causing no world to be saved at all * The standard 100k x 100k map size safety limit has been extended to 200k x 200k * Fixed an out of memory error that could occur while generating the merged WP preview on very large maps; the merged preview is now skipped for maps larger than 32768x32768 # EarthToMC v2.0.1 - 2026/03/15 * Fixed a bug causing Error Code 79c when doing a map with Biomes O' Plenty biomes * Improved stability during WorldPainter .world files generation stage on low ram scenarios (Error code 79c / crash of the application) * Improved stability while computing biomes classification on low ram scenarios (Error code 20) * Fixed a bug causing Error Code 12 when resuming a low resolution map interrupted during DEM Download stage * Fixed a bug in the calculation of waypoints when using custom projections on low resolution maps * It's now possible to select Biome O' Plenty biomes for Minecraft 1.20.1 # EarthToMC v2.0-beta - 2026/03/11 * Support for Minecraft Java 1.21.11 * [NEW FEATURE] Massive redesign of the biome classification system, now distributed using WorldClim 2.1 climate data combined with higher resolution GLCFCS10 land cover data * [NEW FEATURE] Biomes O' Plenty mod support with 53 unique biomes * [NEW FEATURE] Terralith mod support with 71 unique biomes * [NEW FEATURE] Over 20 new vanilla biomes (such as Jungle, Savanna, Old growth pine/spruce Taiga, Birch forest) are now placed in the maps with geographic accuracy * [NEW FEATURE] Massive improvements in terrain elevation details for maps < 1:30 scale in Europe, Canada and Artic regions using 15 new high-resolution DEM sources * [NEW FEATURE] Map previews are now generated directly from WorldPainter .world files instead of QGIS, showing the actual Minecraft biome layers and terrain types * [NEW FEATURE] Added a "Cut bathymetry at Y = -64" option to prevent bathymetry from going below standard world limits * [NEW FEATURE] Added a "Maps History" section that records every generated map with thumbnails and metadata for a more pratical re-generation of maps * [NEW FEATURE] Added a "My Stats" section that records lifetime statistics including total app opens, maps successfully generated, total generation time, data downloaded and more * Exporting maps with non-standard height limits is now faster and lighter on RAM Usage, since each tile will have its own build limits instead of a common max/min interval for all the tiles * WorldPainter .world files generation is now faster and lighter on RAM usage (before each wpscript "part" was loading/saving the world n times for each tiles) * Faster processing of continental low resolution maps (> 1:100 scale) using Natural Earth Data instead of OpenStreetMap data when possible * Added deep ocean biomes in maps that use bathymetry * Added a backup Sentinel-2 satellite imagery source (Copernicus Data Space Ecosystem) and a new download method from EOX for improved stability * Fixed few bugs in the bathymetry calculation that were causing artifacts near the coasts * Fixed a bug in the calculation of Estimated Time during worldpainter export stage * Fixed a bug in the calculation of Estimated Time and Progress bar after resuming a map * Fixed a bug potentially causing critical error 39 when generating maps with resolutions > 100m * Fixed a bug causing strange issues when changing dedicated ram in WSL settings in certain scenarios * Fixed a bug in USGS EarthData login for users that installed EarthToMC after 30/01/2026 leading to Error Code 12 * Fixed a bug potentially causing critical error 79c when Sentinel data download fails # EarthToMC v1.9-beta - 2025/12/09 * Support for Minecraft Java 1.21.9 and 1.21.10 * Massive speedup of low resolution maps, the processing of water bodies and wetlands can be 5-10x times faster than usual when doing continental maps * [NEW FEATURE] It's now possible to process higher than 2032m mountains at 1:1 scale on pcs with more than 32gb of ram. New highest possible peak is now 4064m * [CRITICAL BUGFIX] Fixed CRITICAL ERROR 12 occurencies caused by NASA LP DAAC migration of NASADEM and ASTER GDEM datasets to newer hosting services * [CRITICAL BUGFIX] Fixed a rare bug while processing Global Aridity Index data leading to critical errors during Worldpainter stages * Rivers and Lakes are now reduced in number when doing maps with scales >= 100, in order to keep only the main ones. Faster processing times as side effect * It's now possible to make rivers bigger up to a width of 8 minimum blocks, even at lower resolutions (> 100m). Ideal for fictional-style maps, not recommended for realism * The Meadow biome grass color is now similar to the Plains biome one, in order to reduce visible differences of grass colors across them * Certain areas were erroneously set to Jagged Peaks biome, causing snow to appear where it shouldn't. This is now fixed * Certain areas such as farmlands were erroneously made of gray concrete, while they should have grass as terrain material. This is now fixed * When adding railways to a low resolution map (> 5m), the railways inside the stations will be excluded, in order to keep only the main railways * Names of waypoints in not-latin alphabet (eg: japanese, cyrillic, etc) will be processed in English by default, no further action is needed anymore when setting the map config * Simplified the GUI adding more labels to better distinguish between settings * Simplified the GUI removing some options from Advanced Mode regarding Aridity Index and Sentinel sat data * Saving the WorldPainter tiles and the QGIS Project is now mandatory for enchanched stability of the GUI * More stable processing of OpenStreetMap data on low ram pcs (<16gb) * If less then 8gb of ram are dedicated to EarthToMC, a warning will appear when doing a Continental/Earth map, asking the user to dedicate more ram from WSL Settings * Fixed a bug when processing crossings in streets in certain scenarios * Fixed a bug causing an error in the gui when clicking on "Launch map processing" in certain scenarios * When doing a no caves/no ores map, geodes will be removed from ocean biomes * Fixed a bug causing incomplete logs to be uploaded to EarthToMC servers for debugging purposes # EarthToMC v1.8-beta - 2025/09/08 * [NEW FEATURE] It's now possible to specify a season for computing the snow cover instead of using a global fixed snow height value: snow cover is realistically based on Climate data from ECMWF ERA5 dataset * [NEW FEATURE] Sea Ice is now included into the maps and it's based on the selected month to be used as reference for climate in the map (it will appear as Frozen Ocean biome) * [NEW FEATURE] Added coral reefs to the map, they will appear in game as Warm Ocean biome * [NEW FEATURE] Added 2 new ocean biomes basing on the sea surface temperature for the selected season: Cold Ocean where the SST is below 15°C, Lukewarm Ocean where the SST is above 25°C * Thanks to the new climate generation system, 7 new snowy vanilla biomes are added in the maps (Snowy Plains, Snowy Slopes, Grove, Snowy Taiga, Snowy Beach, Frozen River, Frozen Ocean) * Fixed a bug causing the color of grass and foliage to be darker than vanilla in certain types of maps * Fixed missing snow and glaciers in Greenland and Antartica * Fixed missing terrain elevation in Greenland and Antartica when doing a map with resolution between 100m and 1000m * Fixed missing dirt terrain areas in Northern Canada and Greenland above latitude 80°N * Fixed a bug causing missing terrain elevation in the northern hemisphere when generating a map across the equator * Fixed a bug causing missing roads when generating low resolution maps with roads (introduced in v1.7) * Fixed a bug causing a critical error when doing high resolution maps without buildings (introduced in v1.7) * Fixed a bug while downloading the land cover dataset when doing a map across longitude 0 (Spain/France/UK bug) * Fixed a bug causing missing land use datasets (biomes) in New Zealand * Better drawing of certain types of raceways * A list of compatible custom projections for the selected area will be shown instead of manually having to write the EPSG code. Custom projections are still an experimental feature. * Fixed a syntax error when generating the datapack (introduced by mistake in v1.7) * Fixed a bug when not specifying the paths for the QGIS project / WorldPainter Tiles, leading to a not successful start of the generation (blank logs, no progress at all) * Extended compatibility of the Journeymap waypoints with more types of custom projections # EarthToMC v1.7-beta - 2025/08/03 * Support for Minecraft Java 1.21.8 and 1.21.7 * Completely new method of rendering cities details, massive improvements in the quality of the 3D buildings using building parts informations from OpenStreetMap * Massive improvements of paved surfaces in cities using OpenStreetMap data * Improvements of meadows and gardens in cities using OpenStreetMap data * Improvements of wooden areas using OpenStreetMap data * Added walls, city walls, fences, gates and breakwaters using OpenStreetMap data * Added street lamps and traffic lights using OpenStreetMap data * Added pedestrian crossings in streets using OpenStreetMap data * Improvements in the rendering of bare rock areas using OpenStreetMap data * Fixed a bug in the single trees from OpenStreetMap that was causing groups of trees to be added when only one tree should have been placed * Underground geodes, water and lava springs will be excluded from the vanilla generation when the "Remove lava lakes" option is used * Added an option to treat single trees from OpenStreetMap as placeholders (single blocks of oak log) instead of the full trees * The single trees from OpenStreetMap will have a minimum height of the crown of 3 blocks above terrain for better representation of streets * If there are not waypoints in the generated map, or the map is rotated, the spawn point will be automatically moved to the center of the map * Fixed a bug that caused rivers to not be extended when using the "make the water bodies wider" function on maps with scales > 1:200 * When doing maps with a scale > 1:100, some small and not relevant water bodies will not be included to avoid the "random puddles of water" issue * The "Make water bodies wider" function will be applied only on rivers, not on lakes anymore * Fixed a bug that caused some fountains and water bodies parts not to be included in cities * Added race tracks / raceways * Added a more intuitive option for generating flat worlds (without terrain elevation), useful for certain cities maps not in the USA * Better rendering of trees in cities when they are classified as "lines" instead of single points in OpenStreetMap * The default zoom visible when the software is open will be a random big city across the world * Geodes will be removed only if the underground setting is set to "No caves and no ores, fully dirt underground material", and not when the "Remove Lava Lakes" setting is checked (as it was introduced in v1.7-alpha1) * Fixed a bug when resuming a rotated map in certain scenarios * Fixed a bug causing error code 72 when the rotation angle value input is empty in the GUI instead of being 0 # EarthToMC v1.6-beta Changelog - 2025/07/02 * Support for Minecraft Java 1.21.6 * [NEW FEATURE] The QGIS Project Map Preview is now automatically generated by the software and can be seen in the data processing preview while the map is generating (during the worldpainter stages) * [NEW FEATURE] Added an option in advanced mode to make the water bodies wider by specifying a minimum width value in blocks for all the water bodies in the map (this enchances navigability) * Optimizations to prevent out of ram issues on certain maps during the worldpainter export stage (Critical errors 82 and 83) by reducing the tile size, adapting the amount of dedicated cpu cores and ram in a better way * Optimizations to prevent out of ram issues during the worldpainter .world files generation (Critical errors 75-76-77-78-79-80) * Waterways in maps with resolution > 5m are now a little bit wider by default * Beaches in maps with resolution > 30m are now a little bit wider * Better integration of the bathymetry for the sea/ocean depth: the river layer is not applied anymore in the ocean and there's always a minimum of one block of depth where oceans are irl * Fixed a bug that was causing certain buildings and roads to not be considered * Fixed a bug which prevented buildings and roads to be considered in maps with scales between 3m and 5m * Fixed a bug that was preventing any tree to show up on snowy areas even if present in the datasets. The wp frost layer is not applied anymore since the datapacks handles the snow height already * Fixed a bug that was causing the Login screen to not appear in certain situations * More stability for USA maps with scales between 1:1 and 1:20 during the DEM Datasets download (Error Code 12) * If the ScienceBase USGS Web Service needed for USA high resolution DEM datasets (1m - 3m) is down, the USGS 3DEP 9m DEM dataset will be used as a failover * Fixed a bug that was causing single trees from OpenStreetMap to appear even if the "Remove Vanilla Trees" option was checked * Edits to the QGIS Project in order to include the bathymetry dataset when activated * Better automatic terrain height exaggeration factor selection for certain map scales * Fixed a bug in the calculation of the altitude of the snow height * Fixed a bug in the setting of the max number of cores to be used during the worldpainter export stage when resuming a map * Fixed bugs in the data preview images processing during the generation of the maps * Fixed a bug in the elapsed time reported at the end of the generations when resuming a map generation * Fixed a bug in the calculation of the ETA and of the progress bar when resuming of a map in certain conditions * Fixed a bug when using excessive terrain height exaggeration / less than 1 bathymetry divider in certain scenarios. This was causing data cutoff below/above certain heights/depth * Fixed a bug in the bathymetry case where some areas were erroneously considered as "Frost" layer * Fixed a bug when saving OpenStreetMap data locally in certain situations * Fixed a bug in the installer causing a loop if a reinstall of the conda environment is required for some reasons * Improved compatibility with multiple Linux distros (fixed some missing packages errors cases during the installation) * Fixed the option for preventing WSL from being shutdown when the software is closed # EarthToMC v1.5-beta Changelog - 2025/06/01 * [NEW FEATURE] Real time data preview during the generation, basically you'll see an auto-updated image for each dataset as soon as it is processed * [NEW FEATURE] Real time worldpainter region files preview during the export stage, you'll see regions of each tile becoming green each time a new .rca file is generated * [NEW FEATURE] Added a progress bar showing the progress made so far in the generation * [NEW FEATURE] There's now an ETA for the generation [EXPERIMENTAL] and the elapsed time so far is shown as well * [NEW FEATURE] It's now possible to add custom trees to the maps defining a WorldPainter .layer file to be used for each biome. You can also keep vanilla trees for specific biomes * [NEW FEATURE] Added some live PC hardware stats as the CPU load, the ram usage, the free space on the SSD/HDD and the network data downloaded during the generation * [NEW FEATURE] Added a dark mode cartography * It's now possible to totally remove vanilla trees from a map, maintaining all the other elements of the biomes such as mobs, grass, flowers, etc. * Extended the possibility of adding buildings and city details for maps with scales <= 5m (before it was possible only for scales <= 3m) * Added a splash screen that will appear while the software is starting * Fixed a bug that was causing the positioning of the Frozen River biome instead of the Windswept Gravelly Hills biome * Replaced SRTM15+ bathymetry data with GEBCO Grid 2024 data, locally hosted on the EarthToMC server (SRTM15+ missing data was causing Error 86a) * Added a new menu where it's possible to choose some options by default (example: keep datasets locally by default, compress in .7z files by default, etc) * It's now possible to define a maximum number of cores to be used during the worldpainter export stage (in the new Preferences menu) * Reduced the time required to initialize a resume of a map, especially when re-starting from the worldpainter export stage * Small elaboration times optimization when processing large continental US/Europe maps * Fixed an out of ram scenario when processing the Land Cover dataset for biome positioning while processing a Full Earth Map on pc with <= 8gb of ram * Fixed an issue with the GLC FCS 30 Land Cover Datasets that was causing artifacts (straight lines of grass / plain biome) across LC tiles * Fixed multiple bugs during the generation of rotated maps * When disabling buildings, man-made water basins will not be included in the map * When processing a big map the log rapidly gets big, it's now truncated to 1000 line for better performance of the gui. Improvements to the GUI to prevent freezes * Fixed an issue with the marker that should appear after a place is searched with the search box * Improvements to the ETA calculation, fixed minor bugs on the time counter, fixed a bug calculating the ETA during the worldpainter export stage / when resuming a map * Bugfixes to the data preview viewer during the generations #EarthToMC v1.4-beta Changelog - 2025/05/01 * [NEW FEATURE] Compatibility for Minecraft Java 1.21.5 * [NEW FEATURE] You can now decide to include the Sea/Ocean depth in Advanced Mode using SRTM15+ Bathymetry data (Experimental) * Fixed NLCD datasets urls hosted by USGS, this was causing Critical Error 14 when doing certain USA maps generations * Fixed a bug causing water bodies and other elements from OpenStreetMap to not appear at all in the Full Earth Map scenario * Updated the local WorldPainter build used in EarthToMC to the latest version (1.24.1) * The bottom of oceans, rivers and lakes is now flat on the edges across multiple EarthToMC tiles * The terrain type of the riverbeds is now a mix of dirt, sand, gravel, and clay. Before it was fully made of dirt * Minor changes to the Worldpainter river layer options * Fixed a bug during OpenStreetMap data processing when generating a small map (ERROR 9a) * Improved the stability of the Sentinel2 data download used for the definition of red deserts * Included a missing biomes layer tile in Southern France * Fixed a bug causing some waypoints to not generate correctly * It's now possible to select the center of the map as spawn point (and it will appear as a waypoint) * Added the possibility of using a 15x or 20x terrain height exaggeration for maps with scales > 1:500 and 1:1000 * Restored the possibility of adding the main roads for maps with scales > 1:100 * Single trees from OpenStreetMap will appear only for resolutions <= 2m instead of 3m to avoid a bad overestimation of their sizes * Fixed a bug causing deepslate terrain to appear on the left and upper edges of a tile when it shouldn't * Added a "Force the re-download of locally available OSM data" option in Advanced Mode to make the update of already downloaded OSM data possible * Fixed a small gui bug when using MANUAL DEM functionality * Fixed a bug during the installation when the Windows username contains a special character (like &) # EarthToMC v1.3-beta Changelog - 2025/03/22 * MASSIVE speedup of OpenStreetMap data processing, especially for low resolution maps (> 30m) * Big improvements in the generation of single trees from OpenStreetMap in < 3m resolution maps * [NEW FEATURE] Introduced three new DEM datasets, GMTED2010 at 250m, 500m and 1000m resolution to be used for low resolution maps (faster downloading and processing times) * [NEW FEATURE] The extent of the maps is now totally unlocked, you can even process a Full Earth low resolution map! * [NEW FEATURE] You can now use custom DEM data using "manual" DEM sources in advanced mode! You'll be asked to put your custom .tif files in a specific folder during the generation * [NEW FEATURE] You can now decide to flat the bottom of the water bodies if prefered * [NEW FEATURE] There's now a smarter bounding box selector, you can edit the area of interest without the need of resetting the bounding box every time * [NEW FEATURE] You can now switch the map style between OpenStreetMap (default) and Tracestrack Topo for details about the terrain elevation * [NEW FEATURE] The size of the map is now also expressed in walk time * [NEW FEATURE] You can now skip the Worldpainter export stage if you're only interested in the .world tiles files * Extended the lowest resolution possible from 1000m to 2000m * Better spatial interpolation of the Global Aridity Index used in desertic areas * Improved the desertic areas distribution fine-tuning the values from the Global Aridity Index * Optimized the OpenStreetMap data processing stage for continental maps to prevent out of ram issues on low ram pcs (8gb) * Optimized the Land Cover Datasets processing stage for continental maps to prevent out of ram issues on low ram pcs (8gb) * OpenStreetMap, Land Cover, Sentinel2 and DEM data downloads are now more reliable * Excluded waterways from maps with resolutions > 500m * Smoother water bodies underwater edges when using the 20 blocks depth option * Fixed a bug during the generation of the waypoints * Fixed a bug during the generation of the datapack in some scenarios leading to lava lakes not removed / snow problems on some biomes * Fixed a bug during the calculation of the biomes temperature used for the snow line * Fixed a bug when resuming a map that was stopped during Sentinel 2 data download * Fixed a bug when resuming a map that was stopped during OSM data cropping * Fixed a bug when resuming a map that was stopped during OSM natural elements processing * Fixed a bug when resuming a map that was stopped during biomes classification from Land Cover datasets * Fixed a bug during DEM data download if the map was set across latitude or longitude 0° and with a resolution < 30m * Fixed a bug when resuming a map after a crash (out of ram situation) during the Worldpainter tiles processing stage * Fixed a bug causing Aster DEM data to be downloaded even if the latitude is not > 60°N or < 60°S * Fixed a bug causing an error when resuming a map stopped during Land Cover Datasets processing * Fixed a bug on maps across the US National borders leading to missing terrain elevation outside the US * Fixed a bug during the selection of DEM/Land Cover datasets for maps across Alaska * Fixed a bug while downloading and processing Alaska 5m DEM data (Nome bug) * Fixed a bug causing the map generation to not start under Linux distos * Prevented the possibility of defining a bounding box across the antimeridian (180e / 180w) * The paths of the exported world, of the worldpainter tiles and of the QGIS project are now explicitly written in the message at the end of the generation * EarthToMC map selector is no longer dependent on unpkg CDN * Fixed an issue with the generation log scroller when checking the "Show the extended log" option * Fixed a typo during AutoDEM logging on certain USA maps * Full compatibility for Arch, Debian, Fedora/RedHat/Centos, Ubuntu 24.04 based Linux distros * If all the packages and dependencies are already installed, the password of the linux user will not be asked while updating from a older version * Fixed a bug causing the map generation to start even if the conda environment is not loaded, resulting in a critical error * Fixed a rare bug while installing EarthToMC Anaconda Environment * The installer now checks if there's enough disk space for the installation to complete successfully # EarthToMC v1.2-beta Changelog - 2025/02/18 * [NEW FUNCTIONALITY] You can now save, stop and resume the generation of the maps! A list of the unfinished maps will appear when you click on "Resume an unfinished map" on the top bar * [NEW FUNCTIONALITY] You can now let EarthToMC open every generated Worldpainter tile one by one for manual editing. After saving the last tile, the generation will proceed with the export stage * [NEW FUNCTIONALITY] You can now let EarthToMC save locally all the downloaded datasets in order to avoid re-downloading them when running multiple maps on the same area. MASSIVE speedup of generations! * [NEW FUNCTIONALITY] You can now "Compress the outputs into .7z files ready to be delivered", for easier transfers between servers/sharing the generated maps * [NEW FUNCTIONALITY] ASTER GDEM V3 data is now integrated into EarthToMC, this allows to use terrain elevation on areas with latitude > 60°N or < -60°S * [NEW FUNCTIONALITY] You can now select two new underground features settings (No caves/No ores with stone mix material, Only ores with stone mix material) * [NEW FUNCTIONALITY] You can now define the depth of the water bodies using a toggle in Advanced Mode, choosing between a 8 blocks depth (default) or a 20 blocks depth * [NEW FUNCTIONALITY] Tracks and steps and unclassified roads from OpenStreetMap are now integrated in the generations * Fixed a bug during the export stage in Worldpainter which caused CRITICAL ERROR 83 when a tile had a width or height smaller than 512 * Fixed a bug during the processing of remote islands which caused CRITICAL ERROR 14 * Fixed a bug during the DEM data download stage which caused CRITICAL ERROR 12 when a secondary DEM dataset is used (example: 3DEP 1M+3M data) * Fixed a bug that caused erroneous representation of some urban areas as buildings while they're not in OpenStreetMap * Increased download stability of OSM, DEM and LAND COVER data to prevent CRITICAL ERRORS 6, 12 and 14 - preventing DEM downloads stalling without errors * Fixed a bug that caused 3DEP Alaska 5m dem data to be downloaded and used even with low resolution maps * Fixed a bug during worldpainter processing causing CRITICAL ERROR 75 when manually setting max-min world heights, those settings are now dropdown menus with values used by Worldpainter * Fixed a bug that caused CRITICAL ERROR 12 when processing a map using "flat" DEM option in advanced mode * Fixed a bug when applying a specific type of terrain on high slope angle areas in Worldpainter * Fixed administrative boundaries on the QGIS Project * Chest of goodies will not spawn anymore on the spawn point when using no ores and no caves underground features settings * Fixed a bug that caused the folder path of the mc world/qgis project/worldpainter tiles to not point to the Desktop when the launch window opens if OneDrive is used * Fixed a bug that caused the Qgis Project to be created even if disabled in the configuration * Fixed a bug that caused the generation to stop without asking for confirmation if ESC was pressed while viewing the logs * More safety checks at the start of the map to make sure that the GUI worked fine while editing the configuration of the map * Small bugfixes on the logs uploads to the EarthToMC server * The launch window is not bigger than the screen anymore on 1366x768 monitors * On some devices a terminal was showing along with the graphical interface, this will not be necessary anymore * Definitely fixed the "wslg.exe not found" issue when starting EarthToMC * Fixed a bug that caused installation fails when trying to install EarthToMC and OneDrive is used on the pc * Fixed a bug that caused EarthToMC to not start on some devices (python not found error) * Fixed a bug that caused installation fails when trying to reinstall EarthToMC but an incomplete Anaconda3 installation is already there * Now it's not possible to install EarthToMC from "root" user anymore for safety reasons # EarthToMC v1.1-beta Changelog - 2025/01/23 * Fixed a bug that caused critical errors during maps generations with a resolution greater than 3m (Error code 72) * Fixed a bug that caused critical errors during maps generations of areas without land cover datasets available (Error code 14) * Fixed a bug that caused critical errors during maps generations of areas without OpenStreetMap pbf files available (Error code 6) * Fixed a bug that caused erroneous areas with altitude set to -64 on the lower and right borders of a map. Those areas are now filled with void. Outside, Minecraft Vanilla generation will take place * Fixed a bug occurring with the selection of the folders just before the start of the generation * Fixed a bug that caused some folders to be selectable even if WSL doesn't have permission to write there (when selecting /mnt/c or /) * Fixed a bug that caused multiple instances of EarthToMC to be opened at the same time * Fixed a bug that caused unnecessary link files creation * Fixed a bug that caused voids between tiles when using EarthToMC on 16gb ram systems * You can now let the application remember your custom folder paths for the Minecraft world, the Worldpainter tiles and the QGIS project * You can now let the application remember your credentials * Error codes are now shown when a critical error occurs * Fixed a bug that caused the app to not open on Windows 10 (wslg error) * Fixed a bug that caused Anaconda installation failures (source .bashrc problem) * Fixed a bug that caused the app to not open on Linux * Added tons of safety checks before and during the installation, now the installation logs are automatically uploaded on EarthtoMC servers for debugging purposes * Fixed a bug that caused the app to not open if a WSL distribution was already installed on the pc (python / conda errors) * Fixed a bug that caused problems using and installing the app when a not updated WSL version is already installed on the pc * Fixed a bug that caused logs uploads to EarthToMC servers for debugging purposes to not work in some circumstances, you'll not have to send me the logs anymore if you encounter a problem * Removed the "EarthToMC_safemode.bat" file, to start EarthToMC GUI in safe mode (without the map) read Known Bugs #EarthToMC v1.0-beta - Initial release - 2025/01/18